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Good job Wardust!

U know, there are two things here that I absolutely adore...that someone else has chimed in upon the absolutely ridiculous color palette that Ascaron chose for the opening scenes of Sacred 2...like we were in Disney World!... and that your work with the new color palette is spot on.... really good job, and thank you for the contribution to the sacred game gaming legacy!

 

I know we're working on the downloads section for this site, would you be interested in uploading these files to the sacred game downloads section that we have here as well?

 

The downloads are still busy for this game, I know you'll make a lot of players joyous

 

:)

 

gogo

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Thanks!

There's a new video in the first post. I can't put the mod in the downloads section, it seems that I only be able to upload 10megs... maybe, I'm doing something wrong?

Edited by Wardust
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  • 2 months later...

Thanks for making this, I am enjoying it and will probably use parts of this mod permanently. I especially like the changes to the landscape, npc's and monsters! Things look more realistic.

Some of the changes to the high elf and dryad made my heroes have two different skin tones that clashed so I didn't keep those changes.

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  • 3 months later...

Hello everyone. Sorry for my English because I'm French. I find the mod and I think it's fantastic.
I tried everything but the zombies still have the same design. The kobolds are different but not zombies or skeletons.
In addition, mqmapsheroes files 1 and 2, the links do not work.
I have not intentionally installed the new script file.
Thank you for your answers and congratulations.
:smart:

  • Like! 1
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This is still one of the top ten mods, imo. The colors of the original area of Sacred 2 always turned me off, almost kept me from playing when the game first got released!

 

:oooo:

 

gogo

  • Like! 1
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This is still one of the top ten mods, imo. The colors of the original area of Sacred 2 always turned me off, almost kept me from playing when the game first got released!

 

:oooo:

 

gogo

 

Don't think I had seen this mod before, but the way it makes the character models more appealing is amazing. Wish I had this when Closed HC was still on :(

Edited by Ryanrocker
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  • 1 month later...

Wardust

 

It seems second hero textures pack is missing in the Mediaifire folder?

None of the direct links above work anymore, and I don't see it in the folder.

I think it's the one with the Seraphim, as the the one in the folder only has 4 heroes

Edited by CoolColJ
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  • 2 weeks later...

I guess this mod doesn't work with Ice and Blood?

Nothing happens, and the Imp becomes invisible.

It worked with the demo original though...

 

---

 

 

edit - I got parts of it to work, the character textures, by renaming the HQ folder in the mod to MQ.

And I had to copy the folders from the Heroes.rar into pak\mq\maps\heroes

 

HQ = Elite textures mode, so you won't see them if you don't have it selected in the options

MQ = Standard

LQ = low quality

 

Imp is still invisible however

Edited by CoolColJ
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  • 2 weeks later...

I guess this mod doesn't work with Ice and Blood?

Nothing happens, and the Imp becomes invisible.

It worked with the demo original though...

 

---

 

 

edit - I got parts of it to work, the character textures, by renaming the HQ folder in the mod to MQ.

And I had to copy the folders from the Heroes.rar into pak\mq\maps\heroes

 

HQ = Elite textures mode, so you won't see them if you don't have it selected in the options

MQ = Standard

LQ = low quality

 

Imp is still invisible however

Hellow!

Yes, the imp its transparent because I don't like it. The chest moving alone makes me smile :wow: T . There are some innecessary things as the satanic symbols etc, this things don't like me :nono: , and with my mod it's very difficult you can see something like this in the npcs or tables etc.

The mod uses Ice&Blood and the last CM_Patch. If you want to see again the demon, the only thing you neede it's delete the carrier imp texture :-)

Edited by Wardust
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(REUPLOADED) seraphin, higelf, inquisitor

(broken link)

Thanks to you Gogo! continuing the work in the forum ;-)

Schot's work late nights brought our little home for Sacred back to life

Even the map's back online!

:)

 

gogo

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(REUPLOADED) seraphin, higelf, inquisitor

(broken link)

Thanks to you Gogo! continuing the work in the forum ;-)

Schot's work late nights brought our little home for Sacred back to life

Even the map's back online!

:)

 

gogo

then give him a hug for me! :)

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I want to instal parts of this mod if anyone can tell me what folder I need to use. I want the grass and monster changes but none of the armor.. Do I have to use or edit the surface text file in anyway? What ones do I need to use?

I downloaded the graphics section that has 6 folders

Surface_readme_screens

mq_miniob_patches

mq_maps_add_archi

hq

creature_Data_models

mq_maps

 

Theres also 2 more foldr for V2 not sure if I need those as well.

NEW_textures_v2
Christsmas_kobolds
Edited by Torrentula81
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Hey!
Youre right on what you downloaded. Simply put it into your pak folder.

Surface.txt changes for terrain and monsters are mínimal, then, better don't replace anythyng in the scripts.

V2 change christmas kobolds with elfchristmas clothes, to a blue kobolds.

Added this in the blog:
Put the txt files in your scripts Sacred 2 folder (make a copy first)
Put the rest o folders in this way:
Sacred2->pak->
creature(this are sounds, you can remove-it :-P)
Data (changes in icons(delete if you are not spanish), bars, etc)
gui (change the wold map, adding the secret path of the "ascaron mission")
hq (some graphical changes about particles, heroes...)
models (replacers for armors)
mq->
maps->(addon, architecture, heroes, npc, objects, shields, spells, weapons)
miniobj (small things like flower, stones...)
patches (textures for the terrain)


Edited by Wardust
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